# Visual Configuration Table
# Platform tunnings:
# MyValue.x64 x64Value
# MyValue.xb1 xb1Value
# MyValue.ps4 ps4Value
#
# PC vs consoles setup
# MyValue.x64 BigValue
# MyValue SmallerValue
#
# XB1 vs others
# MyValue.xb1 smallValue
# MyValue goodValue

# stores intial values for configuration of in game elements
#Name	Value
#Values to use with height based reflection map
heightReflect.width	64.00
heightReflect.height	128.00
heightReflect.specularoffset	0.10
heightReflect.waterspeed	1.00

#Values to use with rain collision map
raincollision.specularoffset	0.00
raincollision.waterspeed	1.00


#Values for rain GPU particle effect
rain.NumberParticles	24
rain.UseLitShader	0.00
# rain.gravity	0.00	0.00	-0.98
rain.gravity.x	0.00
rain.gravity.y	0.00
rain.gravity.z	-0.98
rain.fadeInScale	0.00
rain.diffuse	0.00
rain.ambient	0.00
rain.wrapScale	0.60
rain.wrapBias	0.40
# rain.defaultlight	1.00	1.00	1.00
rain.defaultlight.red	1.00
rain.defaultlight.green	1.00
rain.defaultlight.blue	1.00
rain.defaultlight.alpha	16.00

#General weather configuration
weather.CycleDuration 120
weather.ChangeCloudOnSameCloudTypeChance 0.5
weather.ChangeCloudOnSameWeatherTypeChance 0.5

#Config for static values for skyhat
sky.sun.centreStart	0.98
sky.sun.centreEnd	1.00
sky.cloudWarp	1.00
sky.cloudInscatteringRange	0.16
sky.cloudEdgeSmooth	0.0
sky.sunAxiasX	1.00
sky.sunAxiasY	0.00
sky.GameCloudSpeed	0.00

#config values for cloud shadows
shadows.cloudtexture.scale		0.00
shadows.cloudtexture.rangemin	0.00
shadows.cloudtexture.rangemax	0.00

#config values for vehicle settings

# car.interiorlight.color	1.00	1.00	0.70
car.interiorlight.color.red	1.00
car.interiorlight.color.green	1.00
car.interiorlight.color.blue	0.70
car.interiorlight.intensity	0.50
car.interiorlight.radius	2.10
car.interiorlight.innerConeAngle	0.00
car.interiorlight.outerConeAngle	90.00
car.interiorlight.day.emissive.on	0.00
car.interiorlight.night.emissive.on	0.00
car.interiorlight.day.emissive.off	0.00
car.interiorlight.night.emissive.off	0.00
car.interiorlight.coronaHDR 1.00
car.interiorlight.coronaSize 1.00

# car.fatinteriorlight.color	1.00	1.00	0.70
car.fatinteriorlight.color.red	1.00
car.fatinteriorlight.color.green	1.00
car.fatinteriorlight.color.blue	0.70
car.fatinteriorlight.intensity	0.5
car.fatinteriorlight.radius	3.10
car.fatinteriorlight.innerConeAngle	0.00
car.fatinteriorlight.outerConeAngle	90.00
car.fatinteriorlight.day.emissive.on	0.00
car.fatinteriorlight.night.emissive.on	0.00
car.fatinteriorlight.day.emissive.off	0.00
car.fatinteriorlight.night.emissive.off	0.00
car.fatinteriorlight.coronaHDR 1.00
car.fatinteriorlight.coronaSize 1.00

car.platelight.color.red	        1.00
car.platelight.color.green	        1.00
car.platelight.color.blue	        1.00
car.platelight.intensity	        0.50
car.platelight.radius	            0.90
car.platelight.innerConeAngle	    0.00
car.platelight.outerConeAngle	    90.00
car.platelight.day.emissive.on	    0.00
car.platelight.night.emissive.on	0.00
car.platelight.day.emissive.off	    0.00
car.platelight.night.emissive.off	0.00
car.platelight.coronaHDR            1.00
car.platelight.coronaSize           1.00
car.platelight.falloffExp		64

car.dashlight.color.red	            1.00
car.dashlight.color.green	        0.85
car.dashlight.color.blue	        0.60
car.dashlight.intensity	            0.20
car.dashlight.radius	            1.50
car.dashlight.innerConeAngle	    0.00
car.dashlight.outerConeAngle	    90.00
car.dashlight.day.emissive.on	    0.00
car.dashlight.night.emissive.on	    0.00
car.dashlight.day.emissive.off	    0.00
car.dashlight.night.emissive.off	0.00
car.dashlight.coronaHDR             1.00
car.dashlight.coronaSize            1.00
car.dashlight.falloffExp		4

car.doorlight.color.red	            1.00
car.doorlight.color.green	        0.85
car.doorlight.color.blue	        0.95
car.doorlight.intensity	            0.05
car.doorlight.radius	            1.10
car.doorlight.innerConeAngle	    0.00
car.doorlight.outerConeAngle	    90.00
car.doorlight.day.emissive.on	    0.00
car.doorlight.night.emissive.on	    0.00
car.doorlight.day.emissive.off	    0.00
car.doorlight.night.emissive.off	0.00
car.doorlight.coronaHDR             1.00
car.doorlight.coronaSize            1.00
car.doorlight.falloffExp		4

# car.taxi.color	1.00	1.00	0.60
car.taxi.color.red	1.00
car.taxi.color.green	1.00
car.taxi.color.blue	0.60
car.taxi.intensity	0.50
car.taxi.radius	0.80
car.taxi.innerConeAngle	0.50
car.taxi.outerConeAngle	1.00
car.taxi.coronaHDR 1.00
car.taxi.coronaSize 1.00

car.neon.defaultcolor.red	1.00
car.neon.defaultcolor.green	0.00
car.neon.defaultcolor.blue	1.00
car.neon.intensity	1.0
car.neon.radius	1.5
car.neon.falloffexponent 128.0
car.neon.capsuleextent.sides 1.2
car.neon.capsuleextent.frontback 0.6
car.neon.clipplaneheight 0.06

car.headlights.angle	-0.7
car.headlights.split	0.0
car.headlights.global.HeadlightIntensityMult	5.0
car.headlights.global.HeadlightDistMult	1.0
car.headlights.global.ConeInnerAngleMod	1.0
car.headlights.global.ConeOuterAngleMod	1.0
car.headlights.global.OnlyOneLightMod	1.0
car.headlights.global.Fake2LightsAngleMod	0.95
car.headlights.global.Fake2LightsDisplacementMod	0.17
car.headlights.submarine.Fake2LightsAngleMod 0.830
car.headlights.submarine.Fake2LightsDisplacementMod	0.0
car.headlights.fullbeam.IntensityMult	0.5
car.headlights.fullbeam.DistMult	0.5
car.headlights.fullbeam.CoronaIntensityMult	2.0
car.headlights.fullbeam.CoronaSizeMult	2.0
car.headlights.aim.fullbeam.mod	0.0
car.headlights.aim.dippedbeam.mod	-0.2
car.headlights.aim.fullbeam.angle	0.0
car.headlights.aim.dipeedbeam.angle	0.0
car.headlights.player.intensitymult	0.5
car.headlights.player.distmult	0.5
car.headlights.player.exponentmult	2.0

# car headlight volume lights data
car.headlights.volume.intensityscale	0.005
car.headlights.volume.sizescale		1.0
car.headlights.volume.outerintensity	0.0
car.headlights.volume.outerexponent	50.0
# car.headlights.volume.outerVolumeColor
car.headlights.volume.outerVolumeColor.red	0.00
car.headlights.volume.outerVolumeColor.green	0.00
car.headlights.volume.outerVolumeColor.blue	0.00

car.coronas.MainFadeRatio	0.25
car.coronas.BeginStart	50.0
car.coronas.BeginEnd	300.0
car.coronas.CutoffStart	290.0
car.coronas.CutoffEnd	300.0
car.coronas.underwaterFade		0.2

car.sirens.SpecularFade	0.0
car.sirens.ShadowFade 0.0

# heli poslight
heli.poslight.nearStrength	20.0
heli.poslight.farStrength	80.0
heli.poslight.nearSize	0.25
heli.poslight.farSize	1.00
heli.poslight.intensity_typeA	6.0
heli.poslight.intensity_typeB	3.0
heli.poslight.radius	2.5
# heli.poslight.rightColor	0.00	1.00	0.00
heli.poslight.rightColor.red	0.00
heli.poslight.rightColor.green	1.00
heli.poslight.rightColor.blue	0.00
# heli.poslight.leftColor	1.00	0.00	0.00
heli.poslight.leftColor.red	1.00
heli.poslight.leftColor.green	0.00
heli.poslight.leftColor.blue	0.00

#heli white head lights
heli.whiteheadlight.nearStrength	15.0
heli.whiteheadlight.farStrength	60.0
heli.whiteheadlight.nearSize	0.25
heli.whiteheadlight.farSize	1.00
heli.whiteheadlight.intensity	1.0
heli.whiteheadlight.radius	2.5
.0
# heli.whiteheadlight.color	1.00	0.00	0.00
heli.whiteheadlight.color.red	1.00
heli.whiteheadlight.color.green	1.00
heli.whiteheadlight.color.blue	0.80

#heli white tail lights
heli.whitetaillight.nearStrength	15.0
heli.whitetaillight.farStrength	35.0
heli.whitetaillight.nearSize	0.25
heli.whitetaillight.farSize	1.00
heli.whitetaillight.intensity	1.0
heli.whitetaillight.radius	2.5
# heli.whitetaillight.color	1.00	0.00	0.00
heli.whitetaillight.color.red	1.00
heli.whitetaillight.color.green	1.00
heli.whitetaillight.color.blue	0.80

#heli interior light
heli.interiorlight.color.red	1.00
heli.interiorlight.color.green	0.20
heli.interiorlight.color.blue	0.05
heli.interiorlight.intensity	1.50
heli.interiorlight.radius	2.10
heli.interiorlight.innerConeAngle	0.00
heli.interiorlight.outerConeAngle	90.00
heli.interiorlight.day.emissive.on	0.00
heli.interiorlight.night.emissive.on	0.00
heli.interiorlight.day.emissive.off	0.00
heli.interiorlight.night.emissive.off	0.00
heli.interiorlight.coronaHDR 1.00
# the corona size is actually used as the bone offset for this particular light
heli.interiorlight.coronaSize -0.25

# plane poslight
plane.poslight.nearStrength	1.0
plane.poslight.farStrength 10.0
plane.poslight.nearSize	1.0
plane.poslight.farSize	5.0
plane.poslight.intensity_typeA	6.0
plane.poslight.intensity_typeB	6.0
plane.poslight.radius	2.0

plane.poslight.rightColor.red	0.00
plane.poslight.rightColor.green	1.00
plane.poslight.rightColor.blue	0.00

plane.poslight.leftColor.red	1.00
plane.poslight.leftColor.green	0.00
plane.poslight.leftColor.blue	0.00

# plane whiteheadlight
plane.whiteheadlight.nearStrength	1.0
plane.whiteheadlight.farStrength	5.0
plane.whiteheadlight.nearSize	1.25
plane.whiteheadlight.farSize	7.5
plane.whiteheadlight.intensity	2.0
plane.whiteheadlight.radius	1.75

# plane.whiteheadlight.color	1.00	0.00	0.00
plane.whiteheadlight.color.red	1.00
plane.whiteheadlight.color.green	1.00
plane.whiteheadlight.color.blue	0.80

# plane whitetaillight
plane.whitetaillight.nearStrength	1.0
plane.whitetaillight.farStrength	5.0
plane.whitetaillight.nearSize	0.5
plane.whitetaillight.farSize	7.5
plane.whitetaillight.intensity	3.0
plane.whitetaillight.radius	1.75
# plane.whitetaillight.color	1.00	0.00	0.00
plane.whitetaillight.color.red	1.00
plane.whitetaillight.color.green	1.00
plane.whitetaillight.color.blue	0.80

# plane control-panel light
plane.controlpanel.light.color.red 		0.00
plane.controlpanel.light.color.green 	0.00
plane.controlpanel.light.color.blue 	1.00
plane.controlpanel.light.intensity 		1.00
plane.controlpanel.light.falloff 		1.00
plane.controlpanel.light.falloff.exponent	32.00

# plane right emergency light
plane.emergency.right.light.color.red 			1.00
plane.emergency.right.light.color.green			0.50
plane.emergency.right.light.color.blue			0.00
plane.emergency.right.light.intensity 			0.00
plane.emergency.right.light.falloff 			8.00
plane.emergency.right.light.falloff.exponent 	32.00
plane.emergency.right.light.inner.angle 		60.00
plane.emergency.right.light.outer.angle 		65.00
plane.emergency.right.light.rotation			270.0f

# plane left emergency light
plane.emergency.left.light.color.red 			1.00
plane.emergency.left.light.color.green			0.50
plane.emergency.left.light.color.blue			0.00
plane.emergency.left.light.intensity 			16.00
plane.emergency.left.light.falloff 				10.00
plane.emergency.left.light.falloff.exponent 	32.00
plane.emergency.left.light.inner.angle 			60.00
plane.emergency.left.light.outer.angle 			65.00
plane.emergency.left.light.rotation				270.0f


# plane inside hull light
plane.insidehull.light.color.red 		1.00
plane.insidehull.light.color.green		1.00
plane.insidehull.light.color.blue		1.00
plane.insidehull.light.intensity 		0.00
plane.insidehull.light.falloff 			6.00
plane.insidehull.light.falloff.exponent	4.00
plane.insidehull.light.inner.angle 		60.00
plane.insidehull.light.outer.angle 		85.00

# boat lights
boat.intensity	5
boat.radius	0.7
# boat.color	1.00	1.00	0.70
boat.color.red	1.00
boat.color.green	1.00
boat.color.blue	0.70

boat.light.interiorshutdowndistance	50.0
boat.light.fadelength	5.0
boat.light.shutdowndistance	30.0
boat.corona.fadelength	20.0
boat.corona.size	4.0
boat.corona.intensity	1.0
boat.corona.zBias	0.02


# train settings
train.light.r				0.0
train.light.g				0.0
train.light.b				0.0
train.light.intensity			1
train.light.falloffmax			1.5
train.light.fadingdistance		25.0
train.light.fadelength			5.0
train.ambientvolume.intensityscaler	1.0



# emissive bits
car.headlight.day.emissive.on	10.00
car.headlight.night.emissive.on	10.00
car.headlight.day.emissive.off	0.05
car.headlight.night.emissive.off	0.001
car.taillight.day.emissive.on	25.0
car.taillight.night.emissive.on	25.0
car.taillight.day.emissive.off	0.30
car.taillight.night.emissive.off	0.003
car.indicator.day.emissive.on	10.00
car.indicator.night.emissive.on	10.00
car.indicator.day.emissive.off	0.30
car.indicator.night.emissive.off	0.003
car.reversinglight.day.emissive.on	20.00
car.reversinglight.night.emissive.on	3.00
car.reversinglight.day.emissive.off	0.10
car.reversinglight.night.emissive.off	0.003
car.defaultlight.day.emissive.on	1.50
car.defaultlight.night.emissive.on	1.50
car.defaultlight.day.emissive.off	0.05
car.defaultlight.night.emissive.off	0.003
car.brakelight.day.emissive.on	30.00
car.brakelight.night.emissive.on	30.00
car.brakelight.day.emissive.off	0.30
car.brakelight.night.emissive.off	0.003
car.middlebrakelight.day.emissive.on	30.00
car.middlebrakelight.night.emissive.on	30.00
car.middlebrakelight.day.emissive.off	0.30
car.middlebrakelight.night.emissive.off	0.003
car.extralight.day.emissive.on	9.00
car.extralight.night.emissive.on	9.00
car.extralight.day.emissive.off	0.001
car.extralight.night.emissive.off	0.05
car.emissiveMultiplier 2.00

# Lod distances for vehicles
car.lod.distance.high	0.00
car.lod.distance.low	0.00

# search lights...
defaultsearchlight.length	100.0
defaultsearchlight.offset	-0.13
defaultsearchlight.color.red	0.030
defaultsearchlight.color.green	0.030
defaultsearchlight.color.blue	0.030
defaultsearchlight.mainLightInfo.falloffScale	2.0
defaultsearchlight.mainLightInfo.falloffExp	8.0
defaultsearchlight.mainLightInfo.innerAngle	0.0
defaultsearchlight.mainLightInfo.outerAngle	5.0
defaultsearchlight.mainLightInfo.globalIntensity	4.0
defaultsearchlight.mainLightInfo.lightIntensityScale	10.0
defaultsearchlight.mainLightInfo.volumeIntensityScale	0.125
defaultsearchlight.mainLightInfo.volumeSizeScale	0.5
defaultsearchlight.mainLightInfo.outerVolumeColor.color.red	0.0
defaultsearchlight.mainLightInfo.outerVolumeColor.color.green	0.0
defaultsearchlight.mainLightInfo.outerVolumeColor.color.blue	0.0
defaultsearchlight.mainLightInfo.outerVolumeIntensity	0.0
defaultsearchlight.mainLightInfo.outerVolumeFallOffExponent	50.0
defaultsearchlight.mainLightInfo.enable	1.0
defaultsearchlight.mainLightInfo.specular	1.0
defaultsearchlight.mainLightInfo.shadow	1.0
defaultsearchlight.mainLightInfo.volume	1.0
defaultsearchlight.mainLightInfo.coronaIntensity	6.0
defaultsearchlight.mainLightInfo.coronaIntensityFar	12.0
defaultsearchlight.mainLightInfo.coronaSize	3.5
defaultsearchlight.mainLightInfo.coronaSizeFar	35.0
defaultsearchlight.mainLightInfo.coronaZBias	0.3
defaultsearchlight.mainLightInfo.coronaOffset	0.4
defaultsearchlight.mainLightInfo.lightFadeDist	40.0

helisearchlight.length	100.0
helisearchlight.offset	-0.13
helisearchlight.color.red	0.030
helisearchlight.color.green	0.030
helisearchlight.color.blue	0.030
helisearchlight.mainLightInfo.falloffScale	2.0
helisearchlight.mainLightInfo.falloffExp	8.0
helisearchlight.mainLightInfo.innerAngle	0.0
helisearchlight.mainLightInfo.outerAngle	5.0
helisearchlight.mainLightInfo.globalIntensity	4.0
helisearchlight.mainLightInfo.lightIntensityScale	10.0
helisearchlight.mainLightInfo.volumeIntensityScale	0.125
helisearchlight.mainLightInfo.volumeSizeScale	0.5
helisearchlight.mainLightInfo.outerVolumeColor.color.red	0.0
helisearchlight.mainLightInfo.outerVolumeColor.color.green	0.0
helisearchlight.mainLightInfo.outerVolumeColor.color.blue	0.0
helisearchlight.mainLightInfo.outerVolumeIntensity	0.0
helisearchlight.mainLightInfo.outerVolumeFallOffExponent	50.0
helisearchlight.mainLightInfo.enable	1.0
helisearchlight.mainLightInfo.specular	1.0
helisearchlight.mainLightInfo.shadow	1.0
helisearchlight.mainLightInfo.volume	1.0
helisearchlight.mainLightInfo.coronaIntensity	100.0
helisearchlight.mainLightInfo.coronaIntensityFar	50.0
helisearchlight.mainLightInfo.coronaSize	2.5
helisearchlight.mainLightInfo.coronaSizeFar	35.0
helisearchlight.mainLightInfo.coronaZBias	0.3
helisearchlight.mainLightInfo.coronaOffset	0.4
helisearchlight.mainLightInfo.lightFadeDist	40.0
	
boatsearchlight.length	100.0
boatsearchlight.offset	-0.110
boatsearchlight.color.red	0.030
boatsearchlight.color.green	0.030
boatsearchlight.color.blue	0.030
boatsearchlight.mainLightInfo.falloffScale	2.0
boatsearchlight.mainLightInfo.falloffExp	8.0
boatsearchlight.mainLightInfo.innerAngle	0.0
boatsearchlight.mainLightInfo.outerAngle	5.0
boatsearchlight.mainLightInfo.globalIntensity	4.0
boatsearchlight.mainLightInfo.lightIntensityScale	10.0
boatsearchlight.mainLightInfo.volumeIntensityScale	0.125
boatsearchlight.mainLightInfo.volumeSizeScale	0.5
boatsearchlight.mainLightInfo.outerVolumeColor.color.red	0.0
boatsearchlight.mainLightInfo.outerVolumeColor.color.green	0.0
boatsearchlight.mainLightInfo.outerVolumeColor.color.blue	0.0
boatsearchlight.mainLightInfo.outerVolumeIntensity	0.0
boatsearchlight.mainLightInfo.outerVolumeFallOffExponent	50.0
boatsearchlight.mainLightInfo.enable	1.0
boatsearchlight.mainLightInfo.specular	1.0
boatsearchlight.mainLightInfo.shadow	1.0
boatsearchlight.mainLightInfo.volume	1.0
boatsearchlight.mainLightInfo.coronaIntensity	6.0
boatsearchlight.mainLightInfo.coronaIntensityFar	12.0
boatsearchlight.mainLightInfo.coronaSize	1.5
boatsearchlight.mainLightInfo.coronaSizeFar	20.0
boatsearchlight.mainLightInfo.coronaZBias	0.3
boatsearchlight.mainLightInfo.coronaOffset	0.235
boatsearchlight.mainLightInfo.lightFadeDist	40.0

#Config values for traffic lights
# trafficLight.red.color	1.00	0.20	0.05
trafficLight.red.color.red	1.00
trafficLight.red.color.green	0.003
trafficLight.red.color.blue	0.0001
# trafficLight.amber.color	1.00	0.30	0.05
trafficLight.amber.color.red	1.00
trafficLight.amber.color.green	0.30
trafficLight.amber.color.blue	0.001
# trafficLight.green.color	0.10	1.00	0.50
trafficLight.green.color.red	0.01
trafficLight.green.color.green	1.00
trafficLight.green.color.blue	0.135
trafficLight.walk.color.red		1.0
trafficLight.walk.color.green	1.0
trafficLight.walk.color.blue	1.0
trafficLight.dontwalk.color.red		1.00
trafficLight.dontwalk.color.green	0.003
trafficLight.dontwalk.color.blue	0.0001

trafficLight.near.na.color.red		1.00
trafficLight.near.na.color.green	1.00
trafficLight.near.na.color.blue		1.00
trafficLight.near.intensity		0.5
trafficLight.near.radius		1.5
trafficlight.near.falloffExp 		4.0
trafficLight.near.innerConeAngle	0.10
trafficLight.near.outerConeAngle	8.00
trafficLight.near.coronaHDR		5.0
trafficLight.near.coronaSize		1.5

trafficLight.farFadeStart	100.0
trafficLight.farFadeEnd	120.0
trafficLight.nearFadeStart	30.0
trafficLight.nearFadeEnd	35.0

#Config values for Tree Imposters
imposter.color.blendRange	0.00
imposter.color.blendBias	0.00
imposter.color.size1	0.00
imposter.color.amt1	0.00
imposter.color.size2	0.00
imposter.color.amt2	0.00
# imposter.backgroundColor	0.0	0.0	0.0
imposter.backgroundColor.red	0.0
imposter.backgroundColor.green	0.0
imposter.backgroundColor.blue	0.0
imposter.shadow.blendRange	0.00
imposter.shadow.blendBias	0.00
imposter.shadow.size1	0.00
imposter.shadow.amt1	0.00
imposter.shadow.size2	0.00
imposter.shadow.amt2	0.00


#Config values for peds
ped.ambientvolume.maxstrength	1.000
ped.ambientvolume.fadestart	12.000
ped.ambientvolume.fadeend	16.000
ped.ambientvolume.baseintensity 0.000
ped.incarAmbientScale 0.2

pedLight.color.red	1.000
pedLight.color.green	1.000
pedLight.color.blue	1.000
pedlight.intensity	3.000
pedlight.radius	6.000
pedlight.innerConeAngle	30.000
pedlight.outerConeAngle	45.000
pedlight.coronaHDR 1.000
pedlight.coronaSize 2.087
pedlight.falloffExp	32.000
pedlight.volumeIntensity 0.300
pedlight.volumeSize 0.400
pedlight.volumeExponent 70.000
pedLight.volumeColor.x 1.000
pedLight.volumeColor.y 1.000
pedLight.volumeColor.z 0.500
pedLight.volumeColor.w 1.000
pedlight.fade 10.000
pedlight.shadowFade 0.000
pedlight.specularFade 5.000

pedFpsLight.color.red	1.000
pedFpsLight.color.green	1.000
pedFpsLight.color.blue	1.000
pedFpslight.intensity	6.000
pedFpslight.radius	16.000
pedFpslight.innerConeAngle	30.000
pedFpslight.outerConeAngle	45.000
pedFpslight.coronaHDR 1.000
pedFpslight.coronaSize 2.087
pedFpslight.falloffExp	128.000
pedFpslight.volumeIntensity 0.0500
pedFpslight.volumeSize 0.400
pedFpslight.volumeExponent 70.000
pedFpsLight.volumeColor.x 1.000
pedFpsLight.volumeColor.y 1.000
pedFpsLight.volumeColor.z 0.500
pedFpsLight.volumeColor.w 1.000
pedFpslight.fade 20.000
pedFpslight.shadowFade 15.000
pedFpslight.specularFade 10.000

# Lod distances for peds
ped.lod.distance.high	100.00
ped.lod.distance.medium	75.00
ped.lod.distance.low	50.00
pedincar.lod.distance.high	100.00


#Config Values for Camera Events	Val start	Val End	MB start	MB End
# cam.followped.blur.zoom	0	0.10	0.00	0.025
cam.followped.blur.zoom.x	0
cam.followped.blur.zoom.y	0.10
cam.followped.blur.zoom.z	0.00
cam.followped.blur.zoom.w	0.025
# cam.followped.blur.damage	0	10.00	0.00	0.025
cam.followped.blur.damage.x	0
cam.followped.blur.damage.y	10.00
cam.followped.blur.damage.z	0.00
cam.followped.blur.damage.w	0.025
# cam.followped.blur.falling	3	10.00	0.00	0.1
cam.followped.blur.falling.x	3
cam.followped.blur.falling.y	10.00
cam.followped.blur.falling.z	0.00
cam.followped.blur.falling.w	0.1
# cam.followped.blur.beta	0.045	0.05	0.00	0.01
cam.followped.blur.beta.x	0.045
cam.followped.blur.beta.y	0.05
cam.followped.blur.beta.z	0.00
cam.followped.blur.beta.w	0.01
cam.followped.blur.damage.time	500
cam.followped.blur.damage.attacktime	0.1
cam.followped.blur.damage.decaytime	0.3
cam.followped.blur.cap	0.3
# cam.aimweapon.blur.zoom	0	0.10	0.00	0.1
cam.aimweapon.blur.zoom.x	0
cam.aimweapon.blur.zoom.y	0.10
cam.aimweapon.blur.zoom.z	0.00
cam.aimweapon.blur.zoom.w	0.1
# cam.aimweapon.blur.damage	0	10.00	0.00	0.1
cam.aimweapon.blur.damage.x	0
cam.aimweapon.blur.damage.y	10.00
cam.aimweapon.blur.damage.z	0.00
cam.aimweapon.blur.damage.w	0.1
cam.aimweapon.blur.damage.time	1000
cam.aimweapon.blur.interp	0.05
cam.aimweapon.blur.damage.attacktime	0.1
cam.aimweapon.blur.damage.decaytime	0.3
cam.aimweapon.blur.cap	1
# cam.followvehicle.blur.zoom	0	0.10	0.00	0.025
cam.followvehicle.blur.zoom.x	0
cam.followvehicle.blur.zoom.y	0.10
cam.followvehicle.blur.zoom.z	0.00
cam.followvehicle.blur.zoom.w	0.025
# cam.followvehicle.blur.speed	25	50.00	0.00	0.2
cam.followvehicle.blur.speed.x	25
cam.followvehicle.blur.speed.y	50.00
cam.followvehicle.blur.speed.z	0.00
cam.followvehicle.blur.speed.w	0.2
# cam.followvehicle.blur.damage	50	100.00	0.00	0.03
cam.followvehicle.blur.damage.x	50
cam.followvehicle.blur.damage.y	100.00
cam.followvehicle.blur.damage.z	0.00
cam.followvehicle.blur.damage.w	0.03
cam.followvehicle.blur.damage.time	500
cam.followvehicle.blur.cap	0.3
cam.game.blur.wasted	0.0
cam.game.blur.wasted.fadetime	1000
cam.game.blur.busted	0.0
cam.game.blur.busted.fadetime	1000
cam.game.blur.cap	0
cam.fpsweapon.blur	0.000
cam.fpsweapon.sniperinitime	000
cam.fpsweapon.blur.cap	0
cam.intermezzo.stuntjump.blur	0.00

# Containers LOD
lod.container.caploddist	0

# distant lights
distantlights.inlandHeight				0.0
distantlights.size						0.8
distantlights.sizeReflections			0.0
distantlights.sizeMin					8.0
distantlights.sizeUpscale				1.5
distantlights.sizeUpscaleReflections	0.0
distantlights.flicker					0.0
distantlights.twinkleAmount				1.0
distantlights.twinkleSpeed				0.05
distantlights.carlightZOffset			2.0
distantlights.hourStart					20.0
distantlights.hourEnd					6.0
distantlights.streetLightHourStart		20.0
distantlights.streetLighthourEnd		6.0
distantlights.sizeDistStart				0.0001
distantlights.sizeDist					0.0001

distantlights.speed0				0.2
distantlights.speed1				0.35
distantlights.speed2				0.4
distantlights.speed3				0.6

distantlights.density0Spacing			2.5
distantlights.density15Spacing			1.0
distantlights.speed0Speed				0.3
distantlights.speed3Speed				0.1
distantlights.randomizeSpeed			0.5
distantlights.randomizeSpacing			0.25

distantlights.carlight.HDRIntensity		0
distantlights.carlight.nearFade			256.0
distantlights.carlight.farFade			356.0

distantlights.carlight1.spacing			2.0
distantlights.carlight1.speed			40
distantlights.carlight1.color.red		1.0
distantlights.carlight1.color.green		0.95
distantlights.carlight1.color.blue		0.91

distantlights.carlight2.spacing			3.0
distantlights.carlight2.speed			20.0
distantlights.carlight2.color.red		1.0
distantlights.carlight2.color.green		0.01
distantlights.carlight2.color.blue		0.0

distantlights.streetlight.HDRIntensity	0.0
distantlights.streetlight.ZOffset		12.0
distantlights.streetlight.Spacing		25.0
distantlights.streetlight.color.red		1.0
distantlights.streetlight.color.green	0.47
distantlights.streetlight.color.blue	0.03

# Emissive night values
emissive.night.start.time		20
emissive.night.end.time			6

# Misc Values
misc.DOFBlurMultiplier.HD	0
misc.DOFBlurMultiplier.SD	0.0
misc.Multiplier.heightStart	25
misc.Multiplier.heightEnd	100.00
misc.Multiplier.farClipMultiplier	1
misc.Multiplier.nearFogMultiplier	0
misc.3dMarkers.FrontLightIntensity	2.50
misc.3dMarkers.frontLightExponent	16

# coronas
misc.coronas.sizeScaleGlobal					0.50
misc.coronas.intensityScaleGlobal				0.15
misc.coronas.intensityScaleWater				0.15
misc.coronas.sizeScaleWater						0.25
misc.coronas.sizeScaleParaboloid				1.0
misc.coronas.screenspaceExpansion				0.0
misc.coronas.screenspaceExpansionWater			0.0
misc.coronas.zBiasMultiplier					30.0
misc.coronas.zBiasDistanceNear					25.0
misc.coronas.zBiasDistanceFar					250.0
misc.coronas.zBias.fromFinalSizeMultiplier 		0.1
misc.coronas.occlusionSizeScale					0.0
misc.coronas.occlusionSizeMax					0.0
misc.coronas.flareCoronaSizeRatio				0.17
misc.coronas.flareMinAngleDegToFadeIn			30.0
misc.coronas.flareScreenCenterOffsetSizeMult	200.0
misc.coronas.flareColShiftR						0.005
misc.coronas.flareColShiftG						0.01
misc.coronas.flareColShiftB						0.03
misc.coronas.baseValueR							0.0
misc.coronas.baseValueG							0.0
misc.coronas.baseValueB							0.0
misc.coronas.zBias.min				0.0
misc.coronas.zBias.max				0.35
misc.coronas.zBias.additionalBias.WaterReflection	0.0
misc.coronas.zBias.additionalBias.EnvReflection		0.0
misc.coronas.zBias.additionalBias.MirrorReflection	0.0
misc.coronas.dir.mult.fadeoff.start					15.0
misc.coronas.dir.mult.fadeoff.dist					40.0
misc.coronas.flareScreenCenterOffsetVerticalSizeMult	120.0
misc.coronas.underwaterFadeDist						0.0
misc.coronas.m_doNGCoronas						0.0
misc.coronas.m_rotationSpeed					0.05
misc.coronas.m_rotationSpeedRampedUp			0.15
misc.coronas.m_layer1Muliplier					0.5
misc.coronas.m_layer2Muliplier					0.5
misc.coronas.m_scaleRampUp						1.0
misc.coronas.m_scaleRampUpAngle					15.0
misc.coronas.flareScreenCenterOffsetVerticalSizeMult 0.95
misc.coronas.screenEdgeMinDistForFade	0.75
misc.BloomIntensityClamp.HD	0
misc.BloomIntensityClamp.SD	0.00
misc.CrossPMultiplier.RimLight	0.00
misc.CrossPMultiplier.GlobalEnvironmentReflection	0.00
misc.CrossPMultiplier.Gamma	1.15
misc.CrossPMultiplier.MidBlur	0.00
misc.CrossPMultiplier.Farblur	0.00
misc.CrossPMultiplier.SkyMultiplier	1.00
misc.CrossPMultiplier.Desaturation 	1.00
misc.HiDof.nearBlur	0.00
misc.HiDof.midBlur	0.00
misc.HiDof.farBlur	0.00
misc.cutscene.nearBlurMin	0.0
misc.HiDof.nearBlur	0.00
misc.HiDof.midBlur	0.0
misc.HiDof.farBlur	0.1
misc.cutscene.nearBlurMin	0.0
misc.PedKillOverlay.duration 750.0f
	
misc.DamageOverlay.RampUpDuration 			75
misc.DamageOverlay.HoldDuration				400
misc.DamageOverlay.RampDownDuration 		200
misc.DamageOverlay.ColorBottom.red 			0.80
misc.DamageOverlay.ColorBottom.green 		0.15
misc.DamageOverlay.ColorBottom.blue 		0.15
misc.DamageOverlay.ColorTop.red 			0.60
misc.DamageOverlay.ColorTop.green 			0.08
misc.DamageOverlay.ColorTop.blue 			0.08
misc.DamageOverlay.GlobalAlphaBottom		0.20
misc.DamageOverlay.GlobalAlphaTop			0.40
misc.DamageOverlay.SpriteLength 			0.30
misc.DamageOverlay.SpriteBaseWidth 			0.20
misc.DamageOverlay.SpriteTipWidth 			0.10
misc.DamageOverlay.HorizontalFadeSoftness 	1.00
misc.DamageOverlay.VerticalFadeOffset		0.50
misc.DamageOverlay.AngleScalingMult 		0.00

misc.DamageOverlay.FP.RampUpDuration 			75
misc.DamageOverlay.FP.HoldDuration			400
misc.DamageOverlay.FP.RampDownDuration 			200
misc.DamageOverlay.FP.ColorBottom.red 			0.80
misc.DamageOverlay.FP.ColorBottom.green 		0.15
misc.DamageOverlay.FP.ColorBottom.blue 			0.15
misc.DamageOverlay.FP.ColorTop.red 			0.60
misc.DamageOverlay.FP.ColorTop.green 			0.08
misc.DamageOverlay.FP.ColorTop.blue 			0.08
misc.DamageOverlay.FP.GlobalAlphaBottom			0.20
misc.DamageOverlay.FP.GlobalAlphaTop			0.45
misc.DamageOverlay.FP.SpriteLength 			0.40
misc.DamageOverlay.FP.SpriteBaseWidth 			0.27
misc.DamageOverlay.FP.SpriteTipWidth 			0.10
misc.DamageOverlay.FP.HorizontalFadeSoftness 	1.00
misc.DamageOverlay.FP.VerticalFadeOffset		0.50
misc.DamageOverlay.FP.AngleScalingMult 			0.00

misc.DamageOverlay.ScreenSafeZoneLength		0.45

misc.SniperRifleDof.Enabled		0
misc.SniperRifleDof.NearStart 	0.0
misc.SniperRifleDof.NearEnd 	0.0
misc.SniperRifleDof.FarStart 	5000.0
misc.SniperRifleDof.FarEnd 		5000.0

misc.MoonDimMult				0.25

misc.NextGenModifier			0.0

# See Through
seeThrough.PedQuadSize	0.35
seeThrough.PedQuadStartDistance	0
seeThrough.PedQuadEndDistance	750
seeThrough.PedQuadScale	12
seeThrough.FadeStartDistance	50
seeThrough.FadeEndDistance	1100
seeThrough.MaxThickness	2500
seeThrough.MinNoiseAmount	0.25
seeThrough.MaxNoiseAmount	0.50
seeThrough.HiLightIntensity	0.25
seeThrough.HiLightNoise	0.25
# seeThrough.ColorNear	0.06	0.02	0.14	1
seeThrough.ColorNear.red	0.06
seeThrough.ColorNear.green	0.02
seeThrough.ColorNear.blue	0.14
# seeThrough.ColorFar	0.03	0.05	0.16	1
seeThrough.ColorFar.red	0.03
seeThrough.ColorFar.green	0.05
seeThrough.ColorFar.blue	0.16
# seeThrough.ColorVisibleBase	0.78	0	0	1
seeThrough.ColorVisibleBase.red	0.78
seeThrough.ColorVisibleBase.green	0
seeThrough.ColorVisibleBase.blue	0
# seeThrough.ColorVisibleWarm	1	0	0	1
seeThrough.ColorVisibleWarm.red	0.85
seeThrough.ColorVisibleWarm.green	0.65
seeThrough.ColorVisibleWarm.blue	0
# seeThrough.ColorVisibleHot	0	1	1	0
seeThrough.ColorVisibleHot.red	0.95
seeThrough.ColorVisibleHot.green	0.99
seeThrough.ColorVisibleHot.blue	1

# Tonemapping
Tonemapping.bright.filmic.A			0.22
Tonemapping.bright.filmic.B			0.3
Tonemapping.bright.filmic.C			0.10
Tonemapping.bright.filmic.D			0.2
Tonemapping.bright.filmic.E			0.01
Tonemapping.bright.filmic.F			0.3
Tonemapping.bright.filmic.W			1.0
Tonemapping.bright.filmic.exposure	-0.5

Tonemapping.dark.filmic.A			0.22
Tonemapping.dark.filmic.B			0.3
Tonemapping.dark.filmic.C			0.10
Tonemapping.dark.filmic.D			0.2
Tonemapping.dark.filmic.E			0.0
Tonemapping.dark.filmic.F			0.3
Tonemapping.dark.filmic.W			1.0
Tonemapping.dark.filmic.exposure	1.0

# Exposure
Exposure.curve.scale	-106.200
Exposure.curve.power	0.010
Exposure.curve.offset	75.700

# Adaptation
Adaptation.min.step.size 	0.25
Adaptation.max.step.size 	1.0
Adaptation.step.size.mult 	0.25
Adaptation.threshold 		0.5
Adaptation.sun.exposure.tweak	-2

# Cloud generation
cloudgen.frequency 				0.0
cloudgen.scale					8.0
cloudgen.edge.detail.scale		0.0
cloudgen.overlay.detail.scale	0.0

# Cloud speeds
cloud.speed.large	5.0
cloud.speed.small	1.0
cloud.speed.overall	1.0
cloud.speed.edge	1.0
cloud.speed.hats	1.0

# lod fade distances
lod.fadedist.orphanhd	0.25
lod.fadedist.hd			0.25
lod.fadedist.lod		0.25
lod.fadedist.slod1		0.25
lod.fadedist.slod2		0.25
lod.fadedist.slod3		0.25
lod.fadedist.slod4		0.25

# sky plane
skyplane.offset		512.0
skyplane.fog.fade.start	0.0
skyplane.fog.fade.end	0.0

// Rim lighting
rim.lighting.width.start					0.3
rim.lighting.width.end						0.9
rim.lighting.transition.angle				0.0
rim.lighting.downmask.angle					0.3
rim.lighting.main.colour.intensity			0.2
rim.lighting.offangle.colour.intensity		0.3

// Reflection tweaks
reflection.tweaks.interior.artificial.boost	0.0
reflection.tweaks.exterior.artificial.boost	0.0
reflection.tweaks.emissive.boost			0.0

// Light component cutoff
lights.cutoff.distance					500.0
lights.cutoff.shadow.distance			500.0
lights.cutoff.specular.distance			500.0
lights.cutoff.volumetric.distance		500.0
lights.cutoff.nonGbuf.distance			25.0

// Bloom
bloom.threshold.min			0.0
bloom.threshold.expsoure.diff.min	0.0
bloom.threshold.expsoure.diff.max	0.0
bloom.threshold.power			0.0

bloom.blurblendmult.large		0.0
bloom.blurblendmult.med			0.0
bloom.blurblendmult.small		0


// Dynmaic bake paramaters
dynamic.bake.start.min			0.3
dynamic.bake.start.max			0.6

dynamic.bake.end.min			0.4
dynamic.bake.end.max			0.8

// Minimap alpha
UI.minimap.alpha				0.4

// Puddles
puddles.scale 					0.0
puddles.range 					0.0
puddles.depth					0.0
puddles.depthtest				0.0
puddles.strength				0.0
puddles.animspeed				0.
puddles.ripples.minsize			0.0	
puddles.ripples.maxsize			0.0
puddles.ripples.speed			0
puddles.ripples.minduration		0.0
puddles.ripples.maxduration		0.0
puddles.ripples.dropfactor		0.0
puddles.ripples.windstrength	0.0
puddles.ripples.ripplestrength	0.0
puddles.ripples.winddamping		0.0
puddles.ripples.playerspeed		0.0
puddles.ripples.playermapsize	0

// LOD lights - do not change these ranges without talking to code because it requires data changes
lodlight.small.range			64.0
lodlight.medium.range			128.0
lodlight.large.range			256.0

lodlight.small.fade				24.0
lodlight.medium.fade			48.0
lodlight.large.fade				32.0

lodlight.small.corona.range		64.0
lodlight.medium.corona.range	128.0
lodlight.large.corona.range		512.0

lodlight.corona.size			2.0

lodlight.sphere.expand.size.mult	2
lodlight.sphere.expand.start		36.0
lodlight.sphere.expand.end			256.0

// Bright Lights
misc.brightlight.distculled.FadeStart	60.0
misc.brightlight.distculled.FadeEnd	80.0
misc.brightlight.notdistculled.FadeStart	100.0
misc.brightlight.notdistculled.FadeEnd	110.0
misc.brightlight.globalIntensity	4.0
misc.brightlight.railwayItensity	0.5
misc.brightlight.coronaZBias	1.0

// Vehicle Light Night/Day Settings
vehicle.lights.sunrise			4.0
vehicle.lights.sunset			12.0

// Vehicle light fade distances
vehicle.lights.fadeDistance.main	40.0
vehicle.lights.fadeDistance.secondary	20.0
vehicle.lights.fadeDistance.sirens	75.0
vehicle.lights.fadeDistance.AO	75.0
vehicle.lights.fadeLength	5.0

//Particle Shadow intensity
particles.shadowintensity		0.0

// Dark Light
dark.light.color.red	0.60
dark.light.color.green	1.00
dark.light.color.blue	0.60
dark.light.intensity	0.25
dark.light.radius	50.0
dark.light.falloffExp 128.0
dark.light.innerConeAngle	0.00
dark.light.outerConeAngle	36.00
dark.light.coronaHDR 1.00
dark.light.coronaSize 1.00
dark.light.offset.x	0.10
dark.light.offset.y	-0.10
dark.light.offset.z	-0.10
dark.useSpec 0.0
dark.useShadows 0.0
dark.useVolumes 0.0
dark.volumeIntensity 0.1
dark.volumeSize 0.05
dark.volumeExponent 0.0
dark.volumeColor.x 0.6
dark.volumeColor.y 1.0
dark.volumeColor.z 0.6
dark.volumeColor.w 1.0
dark.lightDirBase 0.5

// Ped light
ped.light.direction.x			-0.825
ped.light.direction.y			 0.565
ped.light.direction.z			 0.000

ped.light.fade.day.start		4.0
ped.light.fade.day.end			4.0

ped.light.fade.night.start		8.0
ped.light.fade.night.end		8.0

//ped phone light properties
ped.phonelight.color.r			1.0
ped.phonelight.color.g			1.0
ped.phonelight.color.b			1.0
ped.phonelight.intensity		2.0
ped.phonelight.radius			0.9
ped.phonelight.falloffexp		15.0
ped.phonelight.cone.inner		0.0
ped.phonelight.cone.outer		90.0

//Adaptive DOF - PC/NG Only
adaptivedof.range.verynear			0
adaptivedof.range.near				0
adaptivedof.range.mid					0
adaptivedof.range.far					0
adaptivedof.range.veryfar				0

adaptivedof.day.verynear.nearout		-0.5
adaptivedof.day.verynear.nearin		0.25
adaptivedof.day.verynear.farin		-10.0
adaptivedof.day.verynear.farout		64.0

adaptivedof.day.near.nearout			-1.0
adaptivedof.day.near.nearin			1.0
adaptivedof.day.near.farin			-800.0
adaptivedof.day.near.farout			128.0

adaptivedof.day.mid.nearout			-2.0
adaptivedof.day.mid.nearin			1.5
adaptivedof.day.mid.farin				-1000.0
adaptivedof.day.mid.farout			256.0

adaptivedof.day.far.nearout			0.0
adaptivedof.day.far.nearin			1.0
adaptivedof.day.far.farin				256.0
adaptivedof.day.far.farout			512.0

adaptivedof.day.veryfar.nearout		-6.0
adaptivedof.day.veryfar.nearin		256.5
adaptivedof.day.veryfar.farin		512.0
adaptivedof.day.veryfar.farout		1024.0

adaptivedof.night.verynear.nearout	-0.5
adaptivedof.night.verynear.nearin		0.25
adaptivedof.night.verynear.farin		-25.0
adaptivedof.night.verynear.farout		64.0

adaptivedof.night.near.nearout		-1.0
adaptivedof.night.near.nearin			0.25
adaptivedof.night.near.farin			-200.0
adaptivedof.night.near.farout			128.0

adaptivedof.night.mid.nearout			-0.5
adaptivedof.night.mid.nearin			1.0
adaptivedof.night.mid.farin			-1000.0
adaptivedof.night.mid.farout			256.0

adaptivedof.night.far.nearout			0.0
adaptivedof.night.far.nearin			1.0
adaptivedof.night.far.farin			256.0
adaptivedof.night.far.farout			512.0

adaptivedof.night.veryfar.nearout		0.0
adaptivedof.night.veryfar.nearin		7.5
adaptivedof.night.veryfar.farin		512.0
adaptivedof.night.veryfar.farout		1024.0

adaptivedof.missedrayvalue			512
adaptivedof.gridsize					15
adaptivedof.gridscalex				0.3
adaptivedof.gridscaley				0.5
adaptivedof.gridscalexincover				0.1

adaptivedof.gridscaleyincover				0.2
adaptivedof.gridscalexaiming			0.01
adaptivedof.gridscaleyaiming			0.01
adaptivedof.gridscalexrungun			0.02
adaptivedof.gridscaleyrungun			0.03
adaptivedof.smoothtime				0.75
adaptivedof.nearplayeradjust			4.5f

adaptivedof.meleefocal.nearout		1.0
adaptivedof.meleefocal.nearin			1.0
adaptivedof.meleefocal.farin			1.0
adaptivedof.meleefocal.farout			1.0

adaptivedof.aimingfocal.nearout		1.0
adaptivedof.aimingfocal.nearin		1.0
adaptivedof.aimingfocal.farin			1.0
adaptivedof.aimingfocal.farout		1.0

adaptivedof.rungunfocal.nearout		1.0
adaptivedof.rungunfocal.nearin		1.0
adaptivedof.rungunfocal.farin			1.0
adaptivedof.rungunfocal.farout		1.0

adaptivedof.incoverfocal.nearout			1.0
adaptivedof.incoverfocal.nearin				1.0
adaptivedof.incoverfocal.farin				1.0
adaptivedof.incoverfocal.farout				1.0

adaptivedof.exposureDay				-2.0
adaptivedof.exposureNight				1.0

adaptivedof.exposureMin				-2.5
adaptivedof.exposureMax				2.5

bokeh.brightnessThresholdMin			3.0
bokeh.brightnessThresholdMax			5.0
bokeh.brightnessExposureMin			-3.0
bokeh.brightnessExposureMax			1.0
bokeh.cocThreshold				0.1
bokeh.fadeRangeMin				0.5
bokeh.fadeRangeMax				0.06
bokeh.sizeMultiplier				0.5
bokeh.globalAlpha					1.0
bokeh.alphaCutoff					0.15
bokeh.shapeExposureRangeMin				-3.0
bokeh.shapeExposureRangeMax				1.0

defaultmotionblur.enabled				0
defaultmotionblur.strength			0.0

procObjects.minRadiusForHeightMap			0.2

// Multipiers over final shadow cascade.
fogray.fadestart	0.0
fogray.fadeend	0.0

//character lens flare
lensflare.switch.length	0
lensflare.hide.length	0
lensflare.show.length	0
lensflare.desaturation.boost 0.0

// First person motion blur
fpv.motionblur.weight0 0.0
fpv.motionblur.weight1 0.0
fpv.motionblur.weight2 0.0
fpv.motionblur.weight3 0.0
fpv.motionblur.max.velocity 0.0
